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Devlog
Four Divine Abidings [first look]
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Devlog
Update 08.01.2025
January 07, 2025
by
fourda
#update
⬖ Shaping the game philosophy by separating gameplay-focused and lore-focused content. Most lore is now accessible via the "🕮" icon in the top left corner of most panels. ⬖ Minor UI improvement...
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Update 03.01.2025
January 03, 2025
by
fourda
#update
⬖ Calculation of offline progress is properly implemented now, up to 24h in several seconds...
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Update 02.01.2025
January 02, 2025
by
fourda
#update
Continued implementing game introduction for new players: ⬖ Every window has a toturial now: click "?" to activate. ⬖ Every player stat has an explanation hint when clicked. ⬖ Skills, Path and T...
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Update 31.12.2024
December 31, 2024
by
fourda
1
#update
⬖ Continue implementing tutorials. ⬖ Some interface elements are level-locked in the early game for a smoother introduction experience. ⬖ Balancing: early game leveling, insights, and two new mi...
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Update 29.12.2024
December 29, 2024
by
fourda
1
#update
⬖ Implementing step-by-step tutorial for a smooth game introduction. ⬖ Automatically shown for new games. Click "?" in the main window to start the tutorial manually. ⬖ Fixed cooldowns not start...
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Update 28.12.2024
December 28, 2024
by
fourda
1
#update
⬖ UI: Abidings not needed for the current encounter are greyed out. ⬖ UI: resources which the player has zero amount of are greyd out. ⬖ UI: Captions of different game elements are now shown in...
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Update 27.12.2024
December 27, 2024
by
fourda
2
⬖ More idle game approach: when both energies are depleted the game switches to home, when both energies are full - to encounter. ⬖ Some save game bugs fixed - saves wiped...
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